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SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.

Availability

       This function is available since SDL 3.2.0.

Description

       To  copy a surface to another surface (or texture) without blending with the existing data, the blendmode
       of the SOURCE surface should be set to

       SDL_BLENDMODE_NONE .

Function Parameters

surface
              the SDL_Surface
               structure to update.

       blendMode
              the SDL_BlendMode
               to use for blit blending.

Header File

       Defined in SDL3/SDL_surface.h

Name

       SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GetSurfaceBlendMode(3)

Simple Directmedia Layer                           SDL 3.2.10                         SDL_SetSurfaceBlendMode(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetSurfaceBlendMode(SDL_Surface*surface,SDL_BlendModeblendMode);

Thread Safety

       This function is not thread safe.

See Also