SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.
Contents
Availability
This function is available since SDL 3.2.0.
Description
To copy a surface to another surface (or texture) without blending with the existing data, the blendmode
of the SOURCE surface should be set to
SDL_BLENDMODE_NONE .
Function Parameters
surface
the SDL_Surface
structure to update.
blendMode
the SDL_BlendMode
to use for blit blending.
Header File
Defined in SDL3/SDL_surface.h
Name
SDL_SetSurfaceBlendMode - Set the blend mode used for blit operations.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_GetSurfaceBlendMode(3) Simple Directmedia Layer SDL 3.2.10 SDL_SetSurfaceBlendMode(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_SetSurfaceBlendMode(SDL_Surface*surface,SDL_BlendModeblendMode);
Thread Safety
This function is not thread safe.
