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SDL_StorageReady - Checks if the storage container is ready to use.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                                SDL_StorageReady(3)

Description

       This  function  should  be  called  in  regular  intervals  until  it  returns  true - however, it is not
       recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You  might
       instead poll this in your game's main loop while processing events and drawing a loading screen.

Function Parameters

storage
              a storage container to query.

Name

       SDL_StorageReady - Checks if the storage container is ready to use.

Return Value

       Returns true if the container is ready, false otherwise.

Synopsis

#include<SDL3/SDL_storage.h>boolSDL_StorageReady(SDL_Storage*storage);

See Also