SDL_StorageReady - Checks if the storage container is ready to use.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_StorageReady(3)
Description
This function should be called in regular intervals until it returns true - however, it is not
recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might
instead poll this in your game's main loop while processing events and drawing a loading screen.
Function Parameters
storage
a storage container to query.
Name
SDL_StorageReady - Checks if the storage container is ready to use.
Return Value
Returns true if the container is ready, false otherwise.
Synopsis
#include<SDL3/SDL_storage.h>boolSDL_StorageReady(SDL_Storage*storage);
