#include"SDL3/SDL.h"typedefenumSDL_SystemCursor{SDL_SYSTEM_CURSOR_DEFAULT,/**<Defaultcursor.Usuallyanarrow.*/SDL_SYSTEM_CURSOR_TEXT,/**<Textselection.UsuallyanI-beam.*/SDL_SYSTEM_CURSOR_WAIT,/**<Wait.Usuallyanhourglassorwatchorspinningball.*/SDL_SYSTEM_CURSOR_CROSSHAIR,/**<Crosshair.*/SDL_SYSTEM_CURSOR_PROGRESS,/**<Programisbusybutstillinteractive.Usuallyit'sWAITwithanarrow.*/SDL_SYSTEM_CURSOR_NWSE_RESIZE,/**<Doublearrowpointingnorthwestandsoutheast.*/SDL_SYSTEM_CURSOR_NESW_RESIZE,/**<Doublearrowpointingnortheastandsouthwest.*/SDL_SYSTEM_CURSOR_EW_RESIZE,/**<Doublearrowpointingwestandeast.*/SDL_SYSTEM_CURSOR_NS_RESIZE,/**<Doublearrowpointingnorthandsouth.*/SDL_SYSTEM_CURSOR_MOVE,/**<Fourpointedarrowpointingnorth,south,east,andwest.*/SDL_SYSTEM_CURSOR_NOT_ALLOWED,/**<Notpermitted.Usuallyaslashedcircleorcrossbones.*/SDL_SYSTEM_CURSOR_POINTER,/**<Pointerthatindicatesalink.Usuallyapointinghand.*/SDL_SYSTEM_CURSOR_NW_RESIZE,/**<Windowresizetop-left.ThismaybeasinglearroworadoublearrowlikeNWSE_RESIZE.*/SDL_SYSTEM_CURSOR_N_RESIZE,/**<Windowresizetop.MaybeNS_RESIZE.*/SDL_SYSTEM_CURSOR_NE_RESIZE,/**<Windowresizetop-right.MaybeNESW_RESIZE.*/SDL_SYSTEM_CURSOR_E_RESIZE,/**<Windowresizeright.MaybeEW_RESIZE.*/SDL_SYSTEM_CURSOR_SE_RESIZE,/**<Windowresizebottom-right.MaybeNWSE_RESIZE.*/SDL_SYSTEM_CURSOR_S_RESIZE,/**<Windowresizebottom.MaybeNS_RESIZE.*/SDL_SYSTEM_CURSOR_SW_RESIZE,/**<Windowresizebottom-left.MaybeNESW_RESIZE.*/SDL_SYSTEM_CURSOR_W_RESIZE,/**<Windowresizeleft.MaybeEW_RESIZE.*/SDL_SYSTEM_CURSOR_COUNT}SDL_SystemCursor;