SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Warning: Please note that SDL_LockTexture() is intended to be write-only; it will not guarantee the
previous contents of the texture will be provided. You must fully initialize any area of a texture that
you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending
on the renderer in use.
Function Parameters
texture
a texture locked by SDL_LockTexture().
Name
SDL_UnlockTexture - Unlock a texture, uploading the changes to video memory, if needed.
See Also
SDL_LockTexture(3) Simple Directmedia Layer SDL 3.2.20 SDL_UnlockTexture(3)
Synopsis
#include<SDL3/SDL_render.h>voidSDL_UnlockTexture(SDL_Texture*texture);
Thread Safety
This function should only be called on the main thread.
