SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.
Contents
Availability
This function is available since SDL 3.2.0.
Description
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the
proper order, but this function is available if your pixel data is not contiguous.
Function Parameters
texture
the texture to update.
rect a pointer to the rectangle of pixels to update, or NULL to update the entire texture.
Yplane the raw pixel data for the Y plane.
Ypitch the number of bytes between rows of pixel data for the Y plane.
UVplane
the raw pixel data for the UV plane.
UVpitch
the number of bytes between rows of pixel data for the UV plane.
Name
SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.
Return Value
for more information.
See Also
SDL_UpdateTexture(3), SDL_UpdateYUVTexture(3) Simple Directmedia Layer SDL 3.2.20 SDL_UpdateNVTexture(3)
Synopsis
#include<SDL3/SDL_render.h>boolSDL_UpdateNVTexture(SDL_Texture*texture,constSDL_Rect*rect,constUint8*Yplane,intYpitch,constUint8*UVplane,intUVpitch);
Thread Safety
This function should only be called on the main thread.
