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SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.

Availability

       This function is available since SDL 3.2.0.

Description

       You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the
       proper order, but this function is available if your pixel data is not contiguous.

Function Parameters

texture
              the texture to update.

       rect   a pointer to the rectangle of pixels to update, or NULL to update the entire texture.

       Yplane the raw pixel data for the Y plane.

       Ypitch the number of bytes between rows of pixel data for the Y plane.

       UVplane
              the raw pixel data for the UV plane.

       UVpitch
              the number of bytes between rows of pixel data for the UV plane.

Name

       SDL_UpdateNVTexture - Update a rectangle within a planar NV12 or NV21 texture with new pixels.

Return Value

       for more information.

See Also

SDL_UpdateTexture(3), SDL_UpdateYUVTexture(3)

Simple Directmedia Layer                           SDL 3.2.20                             SDL_UpdateNVTexture(3)

Synopsis

#include<SDL3/SDL_render.h>boolSDL_UpdateNVTexture(SDL_Texture*texture,constSDL_Rect*rect,constUint8*Yplane,intYpitch,constUint8*UVplane,intUVpitch);

Thread Safety

       This function should only be called on the main thread.

See Also