SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_UploadToGPUTexture(3)
Description
The upload occurs on the GPU timeline. You may assume that the upload has finished in subsequent
commands.
You must align the data in the transfer buffer to a multiple of the texel size of the texture format.
Function Parameters
copy_pass
a copy pass handle.
source the source transfer buffer with image layout information.
destination
the destination texture region.
cycle if true, cycles the texture if the texture is bound, otherwise overwrites the data.
Name
SDL_UploadToGPUTexture - Uploads data from a transfer buffer to a texture.
Synopsis
#include<SDL3/SDL_gpu.h>voidSDL_UploadToGPUTexture(SDL_GPUCopyPass*copy_pass,constSDL_GPUTextureTransferInfo*source,constSDL_GPUTextureRegion*destination,boolcycle);
