SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.
Contents
Availability
This function is available since SDL 3.2.0.
Description
The window must have been created with the
SDL_WINDOW_VULKAN flag and instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to
Vulkan and isn't used by SDL itself.
Function Parameters
window the window to which to attach the Vulkan surface.
instance
the Vulkan instance handle.
allocator
a VkAllocationCallbacks struct, which lets the app set the allocator that creates the surface. Can
be NULL.
surface
a pointer to a VkSurfaceKHR handle to output the newly created surface.
Header File
Defined in SDL3/SDL_vulkan.h
Name
SDL_Vulkan_CreateSurface - Create a Vulkan rendering surface for a window.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_Vulkan_GetInstanceExtensions(3), •(3), SDL_Vulkan_DestroySurface(3) Simple Directmedia Layer SDL 3.2.10 SDL_Vulkan_CreateSurface(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_Vulkan_CreateSurface(SDL_Window*window,VkInstanceinstance,conststructVkAllocationCallbacks*allocator,VkSurfaceKHR*surface);
