SDL_Vulkan_DestroySurface - Destroy the Vulkan rendering surface of a window.
Contents
Availability
This function is available since SDL 3.2.0.
Description
This should be called before SDL_DestroyWindow , if
SDL_Vulkan_CreateSurface
was called after
SDL_CreateWindow .
The instance must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions () enabled and surface must have been created successfully by an
SDL_Vulkan_CreateSurface () call.
If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to
Vulkan and isn't used by SDL itself.
Function Parameters
instance
the Vulkan instance handle.
surface
vkSurfaceKHR handle to destroy.
allocator
a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface.
Can be NULL.
Header File
Defined in SDL3/SDL_vulkan.h
Name
SDL_Vulkan_DestroySurface - Destroy the Vulkan rendering surface of a window.
See Also
•(3), SDL_Vulkan_GetInstanceExtensions(3), •(3), SDL_Vulkan_CreateSurface(3) Simple Directmedia Layer SDL 3.2.10 SDL_Vulkan_DestroySurface(3)
Synopsis
#include"SDL3/SDL.h"voidSDL_Vulkan_DestroySurface(VkInstanceinstance,VkSurfaceKHRsurface,conststructVkAllocationCallbacks*allocator);
