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SDL_WarpMouseGlobal - Move the mouse to the given position in global screen space.

Availability

       This function is available since SDL 3.2.0.

Description

       This function generates a mouse motion event.

       A failure of this function usually means that it is unsupported by a platform.

       Note  that this function will appear to succeed, but not actually move the mouse when used over Microsoft
       Remote Desktop.

Function Parameters

x      the x coordinate.

       y      the y coordinate.

Header File

       Defined in SDL3/SDL_mouse.h

Name

       SDL_WarpMouseGlobal - Move the mouse to the given position in global screen space.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_WarpMouseInWindow(3)

Simple Directmedia Layer                           SDL 3.2.10                             SDL_WarpMouseGlobal(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_WarpMouseGlobal(floatx,floaty);

Thread Safety

       This function should only be called on the main thread.

See Also