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SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                      SDL_WriteSurfacePixelFloat(3)

Description

       This  function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for
       use in a game engine.

Function Parameters

surface
              the surface to write.

       x      the horizontal coordinate, 0 <= x < width.

       y      the vertical coordinate, 0 <= y < height.

       r      the red channel value, normally in the range 0-1.

       g      the green channel value, normally in the range 0-1.

       b      the blue channel value, normally in the range 0-1.

       a      the alpha channel value, normally in the range 0-1.

Name

       SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.

Return Value

       for more information.

Synopsis

#include<SDL3/SDL_surface.h>boolSDL_WriteSurfacePixelFloat(SDL_Surface*surface,intx,inty,floatr,floatg,floatb,floata);

Thread Safety

       This function is not thread safe.

See Also