SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_WriteSurfacePixelFloat(3)
Description
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for
use in a game engine.
Function Parameters
surface
the surface to write.
x the horizontal coordinate, 0 <= x < width.
y the vertical coordinate, 0 <= y < height.
r the red channel value, normally in the range 0-1.
g the green channel value, normally in the range 0-1.
b the blue channel value, normally in the range 0-1.
a the alpha channel value, normally in the range 0-1.
Name
SDL_WriteSurfacePixelFloat - Writes a single pixel to a surface.
Return Value
for more information.
Synopsis
#include<SDL3/SDL_surface.h>boolSDL_WriteSurfacePixelFloat(SDL_Surface*surface,intx,inty,floatr,floatg,floatb,floata);
Thread Safety
This function is not thread safe.
