SDL_zero - Clear an object's memory to zero.
Contents
Availability
This macro is available since SDL 3.2.0.
Description
This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of
copy/paste errors, and the code is cleaner.
This requires an object, not a pointer to an object, nor an array.
Macro Parameters
x the object to clear.
Name
SDL_zero - Clear an object's memory to zero.
See Also
SDL_zerop(3), SDL_zeroa(3) Simple Directmedia Layer SDL 3.2.20 SDL_zero(3)
Synopsis
#include<SDL3/SDL_stdinc.h>#defineSDL_zero(x)SDL_memset(&(x),0,sizeof((x)))
Thread Safety
It is safe to call this macro from any thread.
