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SDL_zero - Clear an object's memory to zero.

Availability

       This macro is available since SDL 3.2.0.

Description

       This  is  wrapper  over  SDL_memset  that  handles  calculating  the object size, so there's no chance of
       copy/paste errors, and the code is cleaner.

       This requires an object, not a pointer to an object, nor an array.

Macro Parameters

x      the object to clear.

Name

       SDL_zero - Clear an object's memory to zero.

See Also

SDL_zerop(3), SDL_zeroa(3)

Simple Directmedia Layer                           SDL 3.2.20                                        SDL_zero(3)

Synopsis

#include<SDL3/SDL_stdinc.h>#defineSDL_zero(x)SDL_memset(&(x),0,sizeof((x)))

Thread Safety

       It is safe to call this macro from any thread.

See Also