SDL_zerop - Clear an object's memory to zero, using a pointer.
Contents
Availability
This macro is available since SDL 3.2.0.
Description
This is wrapper over SDL_memset that handles calculating the object size, so there's no chance of
copy/paste errors, and the code is cleaner.
This requires a pointer to an object, not an object itself, nor an array.
Macro Parameters
x a pointer to the object to clear.
Name
SDL_zerop - Clear an object's memory to zero, using a pointer.
See Also
SDL_zero(3), SDL_zeroa(3) Simple Directmedia Layer SDL 3.2.20 SDL_zerop(3)
Synopsis
#include<SDL3/SDL_stdinc.h>#defineSDL_zerop(x)SDL_memset((x),0,sizeof(*(x)))
Thread Safety
It is safe to call this macro from any thread.
