Sets the viewport used to scale the output of the persp_project() function. Pass the dimensions of the
screen area you want to draw onto, which will typically be 0, 0, SCREEN_W, and SCREEN_H. Also don't
forget to pass an appropriate aspect ratio to get_camera_matrix later. The width and height you specify
here will determine how big your viewport is in 3d space. So if an object in your 3D space is w units
wide, it will fill the complete screen when you run into it (i.e., if it has a distance of 1.0 after the
camera matrix was applied. The fov and aspect-ratio parameters to get_camera_matrix also apply some
scaling though, so this isn't always completely true). If you pass -1/-1/2/2 as parameters, no extra
scaling will be performed by the projection.