Enables the special alpha-channel editing mode, which is used for drawing alpha channels over the top of
an existing 32-bit RGB sprite, to turn it into an RGBA format image. After calling this function, you can
set the drawing mode to DRAW_MODE_TRANS and then write draw color values (0-255) onto a 32-bit image.
This will leave the color values unchanged, but alter the alpha to whatever values you are writing. After
enabling this mode you can also use draw_trans_sprite() to superimpose an 8-bit alpha mask over the top
of an existing 32-bit sprite.