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SoCube — cube shape node

Action Behavior

SoGLRenderAction
          Draws cube based on the current coordinates, materials, drawing style, and so on.

     SoRayPickAction
          Intersects the ray with the cube. The face  of  the  cube  that  was  picked  is  available  from  the
          SoCubeDetail.

     SoGetBoundingBoxAction
          Computes the bounding box that encloses the cube.

     SoCallbackAction
          If  any  triangle  callbacks  are registered with the action, they will be invoked for each successive
          triangle that approximates the cube.

Description

       This  node  represents  a  cuboid  aligned  with the coordinate axes. By default, the cube is centered at
       (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is  transformed  by  the  current
       cumulative  transformation  and  is  drawn  with the current lighting model, drawing style, material, and
       geometric complexity.

       If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or  PER_FACE_INDEXED,  materials
       will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.

       Textures  are applied individually to each face of the cube; the entire texture goes on each face. On the
       front, back, right, and left sides of the cube, the texture is applied right side up.  On  the  top,  the
       texture  appears  right  side up when the top of the cube is tilted toward the camera. On the bottom, the
       texture appears right side up when the top of the cube is tilted away from the camera.

Fields

SoSFFloatwidthSoSFFloatheightSoSFFloatdepth
          Sizes in the x, y, and z dimensions, respectively.

File Format/Defaults

Cube{width2height2depth2}

Inherits From

       SoBase > SoFieldContainer > SoNode > SoShape > SoCube

Methods

SoCube()
          Creates a cube node with default settings.

     staticSoTypegetClassTypeId()
          Returns type identifier for this class.

Name

       SoCube — cube shape node

See Also

SoCone,SoCubeDetail,SoCylinder,SoSphereSoCube(3IV)()

Synopsis

#include<Inventor/nodes/SoCube.h>

          Fields from class SoCube:

     SoSFFloatwidthSoSFFloatheightSoSFFloatdepth

          Methods from class SoCube:

                         SoCube()staticSoTypegetClassTypeId()

          Methods from class SoNode:

     voidsetOverride(SbBoolstate)SbBoolisOverride()constSoNode*copy(SbBoolcopyConnections=FALSE)constvirtualSbBoolaffectsState()conststaticSoNode*getByName(constSbName&name)staticintgetByName(constSbName&name,SoNodeList&list)

          Methods from class SoFieldContainer:

     voidsetToDefaults()SbBoolhasDefaultValues()constSbBoolfieldsAreEqual(constSoFieldContainer*fc)constvoidcopyFieldValues(constSoFieldContainer*fc,SbBoolcopyConnections=FALSE)SbBoolset(constchar*fieldDataString)voidget(SbString&fieldDataString)virtualintgetFields(SoFieldList&resultList)constvirtualSoField*getField(constSbName&fieldName)constSbBoolgetFieldName(constSoField*field,SbName&fieldName)constSbBoolisNotifyEnabled()constSbBoolenableNotify(SbBoolflag)

          Methods from class SoBase:

     voidref()voidunref()constvoidunrefNoDelete()constvoidtouch()virtualSoTypegetTypeId()constSbBoolisOfType(SoTypetype)constvirtualvoidsetName(constSbName&name)virtualSbNamegetName()const

See Also