SoCube — cube shape node
Contents
Action Behavior
SoGLRenderAction
Draws cube based on the current coordinates, materials, drawing style, and so on.
SoRayPickAction
Intersects the ray with the cube. The face of the cube that was picked is available from the
SoCubeDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses the cube.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive
triangle that approximates the cube.
Description
This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at
(0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current
cumulative transformation and is drawn with the current lighting model, drawing style, material, and
geometric complexity.
If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials
will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.
Textures are applied individually to each face of the cube; the entire texture goes on each face. On the
front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the
texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the
texture appears right side up when the top of the cube is tilted away from the camera.
Fields
SoSFFloatwidthSoSFFloatheightSoSFFloatdepth
Sizes in the x, y, and z dimensions, respectively.
File Format/Defaults
Cube{width2height2depth2}Inherits From
SoBase > SoFieldContainer > SoNode > SoShape > SoCube
Methods
SoCube()
Creates a cube node with default settings.
staticSoTypegetClassTypeId()
Returns type identifier for this class.
Name
SoCube — cube shape node
See Also
SoCone,SoCubeDetail,SoCylinder,SoSphereSoCube(3IV)()
Synopsis
#include<Inventor/nodes/SoCube.h>
Fields from class SoCube:
SoSFFloatwidthSoSFFloatheightSoSFFloatdepth
Methods from class SoCube:
SoCube()staticSoTypegetClassTypeId()
Methods from class SoNode:
voidsetOverride(SbBoolstate)SbBoolisOverride()constSoNode*copy(SbBoolcopyConnections=FALSE)constvirtualSbBoolaffectsState()conststaticSoNode*getByName(constSbName&name)staticintgetByName(constSbName&name,SoNodeList&list)
Methods from class SoFieldContainer:
voidsetToDefaults()SbBoolhasDefaultValues()constSbBoolfieldsAreEqual(constSoFieldContainer*fc)constvoidcopyFieldValues(constSoFieldContainer*fc,SbBoolcopyConnections=FALSE)SbBoolset(constchar*fieldDataString)voidget(SbString&fieldDataString)virtualintgetFields(SoFieldList&resultList)constvirtualSoField*getField(constSbName&fieldName)constSbBoolgetFieldName(constSoField*field,SbName&fieldName)constSbBoolisNotifyEnabled()constSbBoolenableNotify(SbBoolflag)
Methods from class SoBase:
voidref()voidunref()constvoidunrefNoDelete()constvoidtouch()virtualSoTypegetTypeId()constSbBoolisOfType(SoTypetype)constvirtualvoidsetName(constSbName&name)virtualSbNamegetName()const