SoFaceSet — polygonal face shape node
Contents
Action Behavior
SoGLRenderAction
Draws faces based on the current coordinates, normals, materials, drawing style, and so on.
SoRayPickAction
Picks faces based on the current coordinates and transformation. Details about the intersection are
returned in an SoFaceDetail.
SoGetBoundingBoxAction
Computes the bounding box that encloses all vertices of the face set with the current transformation
applied to them. Sets the center to the average of the coordinates of all vertices.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive
triangle generated from each face in the set.
Description
This node represents a 3D shape formed by constructing faces (polygons) from vertices located at the
coordinates specified in the vertexProperty field (from SoVertexShape), or the current inherited state.
For optimal performance, the vertexProperty field is recommended.
SoFaceSet uses the coordinates in order, starting with the first one. Each face has a number of vertices
specified by a value in the numVertices field. For example, an SoFaceSet with numVertices of [3,4,4]
would use coordinates 1, 2, and 3 for the first face, coordinates 4, 5, 6, and 7 for the second face, and
coordinates 8, 9, 10, and 11 for the third. For improved performance, arrange all the faces with only 3
vertices at beginning of the list, then all faces with 4 vertices, and finally all other faces.
The number of values in the numVertices field indicates the number of faces in the set.
The coordinates of the face set are transformed by the current cumulative transformation. The faces are
drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: The PER_PART and PER_FACE bindings
specify a material or normal for each face. The _INDEXED bindings are equivalent to their non-indexed
counterparts. The default material binding is OVERALL. The default normal binding is PER_VERTEX.
If any normals (or materials) are specified, Inventor assumes you provide the correct number of them, as
indicated by the binding. You will see unexpected results if you specify fewer normals (or materials)
than the shape requires. If no normals are specified, they will be generated automatically.
Fields
SoMFInt32numVertices
Number of vertices per face.
File Format/Defaults
FaceSet{vertexPropertyNULLstartIndex0numVertices-1}Inherits From
SoBase > SoFieldContainer > SoNode > SoShape > SoVertexShape > SoNonIndexedShape > SoFaceSet
Methods
SoFaceSet()
Creates a face set node with default settings.
staticSoTypegetClassTypeId()
Returns type identifier for this class.
Name
SoFaceSet — polygonal face shape node
See Also
SoCoordinate3,SoDrawStyle,SoIndexedFaceSet,SoFaceDetail,SoVertexPropertySoFaceSet(3IV)()
Synopsis
#include<Inventor/nodes/SoFaceSet.h>
Fields from class SoFaceSet:
SoMFInt32numVertices
Fields from class SoNonIndexedShape:
SoSFInt32startIndex
Fields from class SoVertexShape:
SoSFNodevertexProperty
Methods from class SoFaceSet:
SoFaceSet()staticSoTypegetClassTypeId()
Methods from class SoNode:
voidsetOverride(SbBoolstate)SbBoolisOverride()constSoNode*copy(SbBoolcopyConnections=FALSE)constvirtualSbBoolaffectsState()conststaticSoNode*getByName(constSbName&name)staticintgetByName(constSbName&name,SoNodeList&list)
Methods from class SoFieldContainer:
voidsetToDefaults()SbBoolhasDefaultValues()constSbBoolfieldsAreEqual(constSoFieldContainer*fc)constvoidcopyFieldValues(constSoFieldContainer*fc,SbBoolcopyConnections=FALSE)SbBoolset(constchar*fieldDataString)voidget(SbString&fieldDataString)virtualintgetFields(SoFieldList&resultList)constvirtualSoField*getField(constSbName&fieldName)constSbBoolgetFieldName(constSoField*field,SbName&fieldName)constSbBoolisNotifyEnabled()constSbBoolenableNotify(SbBoolflag)
Methods from class SoBase:
voidref()voidunref()constvoidunrefNoDelete()constvoidtouch()virtualSoTypegetTypeId()constSbBoolisOfType(SoTypetype)constvirtualvoidsetName(constSbName&name)virtualSbNamegetName()const