SoNurbsSurface — NURBS surface shape node
Contents
Action Behavior
SoGLRenderAction
Draws the surface based on the current coordinates, material, and so on.
SoRayPickAction
Picks the surface based on the current coordinates and transformation.
SoGetBoundingBoxAction
Computes the bounding box that encloses all control points of the surface with the current
transformation applied to them. Sets the center to the average of the control points.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive
triangle approximating the surface.
Description
This shape node represents a NURBS surface based on the node's knot vectors and on control points
constructed from the current coordinates. The current coordinates are used in row-major order (the V
direction corresponds to the rows). The number of coordinates used is determined by the numUControlPoints
and numVControlPoints fields. The uKnotVector and vKnotVector fields contain floating point arrays of
non-decreasing values.
The order of the surface in the U and V directions is defined as the number of knots minus the number of
control points in the particular direction. The largest order allowed for a NURBS surface is 8.
The control points of the NURBS surface are transformed by the current cumulative transformation. The
surface is drawn with the current light model and drawing style. The coordinates, normals, and texture
coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a
NURBS surface. The first material in the state is applied to the entire surface.
The surface is trimmed according to the currently defined profile's curves.
When default texture coordinates are applied to a NURBS surface, the edges of the texture square are
stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is
vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can
also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current
texture coordinates.
The approximation of the surface by polygons is affected by the current complexity value.
Fields
SoSFInt32numUControlPointsSoSFInt32numVControlPoints
Number of control points in the U and V directions.
SoSFInt32numSControlPointsSoSFInt32numTControlPoints
Number of control points in the S and T directions.
SoMFFloatuKnotVectorSoMFFloatvKnotVector
The knot vectors in the U and V directions.
SoMFFloatsKnotVectorSoMFFloattKnotVector
The knot vectors in the S and T directions.
File Format/Defaults
NurbsSurface{numUControlPoints0numVControlPoints0numSControlPoints0numTControlPoints0uKnotVector0vKnotVector0sKnotVector0tKnotVector0}Inherits From
SoBase > SoFieldContainer > SoNode > SoShape > SoNurbsSurface
Methods
SoNurbsSurface()
Creates a NURBS surface node with default settings.
staticSoTypegetClassTypeId()
Returns type identifier for this class.
Name
SoNurbsSurface — NURBS surface shape node
See Also
SoIndexedNurbsSurface,SoNurbsCurve,SoProfileSoNurbsSurface(3IV)()
Synopsis
#include<Inventor/nodes/SoNurbsSurface.h>
Fields from class SoNurbsSurface:
SoSFInt32numUControlPointsSoSFInt32numVControlPointsSoSFInt32numSControlPointsSoSFInt32numTControlPointsSoMFFloatuKnotVectorSoMFFloatvKnotVectorSoMFFloatsKnotVectorSoMFFloattKnotVector
Methods from class SoNurbsSurface:
SoNurbsSurface()staticSoTypegetClassTypeId()
Methods from class SoNode:
voidsetOverride(SbBoolstate)SbBoolisOverride()constSoNode*copy(SbBoolcopyConnections=FALSE)constvirtualSbBoolaffectsState()conststaticSoNode*getByName(constSbName&name)staticintgetByName(constSbName&name,SoNodeList&list)
Methods from class SoFieldContainer:
voidsetToDefaults()SbBoolhasDefaultValues()constSbBoolfieldsAreEqual(constSoFieldContainer*fc)constvoidcopyFieldValues(constSoFieldContainer*fc,SbBoolcopyConnections=FALSE)SbBoolset(constchar*fieldDataString)voidget(SbString&fieldDataString)virtualintgetFields(SoFieldList&resultList)constvirtualSoField*getField(constSbName&fieldName)constSbBoolgetFieldName(constSoField*field,SbName&fieldName)constSbBoolisNotifyEnabled()constSbBoolenableNotify(SbBoolflag)
Methods from class SoBase:
voidref()voidunref()constvoidunrefNoDelete()constvoidtouch()virtualSoTypegetTypeId()constSbBoolisOfType(SoTypetype)constvirtualvoidsetName(constSbName&name)virtualSbNamegetName()const