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SoPendulum — animated oscillating rotation node

Action Behavior

SoGLRenderAction,SoCallbackAction,SoGetBoundingBoxAction,SoRayPickAction
          Concatenates interpolated rotation value with the current transformation matrix.

     SoGetMatrixAction
          Returns transformation matrix specified by the interpolated rotation.

Description

       The  SoPendulum class is derived from SoRotation, so it applies a rotation to the current transformation.
       Using engines connected to the realTime global field, the rotation value is animated  over  time  between
       two fixed rotations, achieving the effect of a swinging pendulum. The period of the swing can be adjusted
       by  changing  the  speed  field.  The  current  rotation  at any time is available in the rotation field,
       inherited from SoRotation

Fields

SoSFRotationrotation0SoSFRotationrotation1
          These define the two fixed rotations that are interpolated to create the pendular motion.

     SoSFFloatspeed
          Defines the speed of the pendulum, in cycles per second.

     SoSFBoolon
          Allows applications to enable or disable the motion easily.

File Format/Defaults

Pendulum{rotation0010rotation00010rotation10010speed1onTRUE}

Inherits From

       SoBase > SoFieldContainer > SoNode > SoTransformation > SoRotation > SoPendulum

Methods

SoPendulum()
          Creates a pendulum node with default settings.

     staticSoTypegetClassTypeId()
          Returns type identifier for this class.

Name

       SoPendulum — animated oscillating rotation node

See Also

SoRotor,SoShuttleSoPendulum(3IV)()

Synopsis

#include<Inventor/nodes/SoPendulum.h>

          Fields from class SoPendulum:

     SoSFRotationrotation0SoSFRotationrotation1SoSFFloatspeedSoSFBoolon

          Fields from class SoRotation:

     SoSFRotationrotation

          Methods from class SoPendulum:

                         SoPendulum()staticSoTypegetClassTypeId()

          Methods from class SoNode:

     voidsetOverride(SbBoolstate)SbBoolisOverride()constSoNode*copy(SbBoolcopyConnections=FALSE)constvirtualSbBoolaffectsState()conststaticSoNode*getByName(constSbName&name)staticintgetByName(constSbName&name,SoNodeList&list)

          Methods from class SoFieldContainer:

     voidsetToDefaults()SbBoolhasDefaultValues()constSbBoolfieldsAreEqual(constSoFieldContainer*fc)constvoidcopyFieldValues(constSoFieldContainer*fc,SbBoolcopyConnections=FALSE)SbBoolset(constchar*fieldDataString)voidget(SbString&fieldDataString)virtualintgetFields(SoFieldList&resultList)constvirtualSoField*getField(constSbName&fieldName)constSbBoolgetFieldName(constSoField*field,SbName&fieldName)constSbBoolisNotifyEnabled()constSbBoolenableNotify(SbBoolflag)

          Methods from class SoBase:

     voidref()voidunref()constvoidunrefNoDelete()constvoidtouch()virtualSoTypegetTypeId()constSbBoolisOfType(SoTypetype)constvirtualvoidsetName(constSbName&name)virtualSbNamegetName()const

See Also