SoPrimitiveVertex — represents a vertex of a generated primitive
Contents
Description
An SoPrimitiveVertex represents a vertex of a primitive (triangle, line segment, or point) that is being
generated by an SoCallbackAction. It contains an object-space point, normal, texture coordinates,
material index, and a pointer to an instance of an SoDetail subclass. This detail may contain more
information about the vertex, or may be a NULL pointer if there is no such info.
Instances of SoPrimitiveVertex are typically created on the stack by shape classes while they are
generating primitives. Anyone who wants to save them as return values from SoCallbackAction should
probably make copies of them.
Inherits From
SoPrimitiveVertex
Methods
SoPrimitiveVertex()SoPrimitiveVertex(constSoPrimitiveVertex&pv)~SoPrimitiveVertex()
Constructors and destructor. Note that copying a primitive vertex copies the detail pointer, and not
the detail itself.
constSbVec3f&getPoint()constconstSbVec3f&getNormal()constconstSbVec4f&getTextureCoords()const
These return the surface point, normal, and texture coordinates in object space.
intgetMaterialIndex()const
Returns the index into the current set of materials of the material active at the vertex.
constSoDetail*getDetail()const
Returns the detail giving more information about the vertex. Note that this pointer may be NULL if
there is no more info.
SoPrimitiveVertex&operator=(constSoPrimitiveVertex&pv)
Copies the given vertex. Note that just the pointer to the detail is copied, and not the detail
itself.
SoPrimitiveVertex(3IV)()
Name
SoPrimitiveVertex — represents a vertex of a generated primitive
Synopsis
#include<Inventor/SoPrimitiveVertex.h>
Methods from class SoPrimitiveVertex:
SoPrimitiveVertex()SoPrimitiveVertex(constSoPrimitiveVertex&pv)~SoPrimitiveVertex()constSbVec3f&getPoint()constconstSbVec3f&getNormal()constconstSbVec4f&getTextureCoords()constintgetMaterialIndex()constconstSoDetail*getDetail()constSoPrimitiveVertex&operator=(constSoPrimitiveVertex&pv)