SoSelection()
Creates a selection node with the default settings.
SoSelection(intnChildren)
Constructor that specifies the approximate number of children.
staticSoTypegetClassTypeId()
Return the type id for the SoSelection class.
voidselect(constSoPath*path)
Select the passed path by adding it to the selection list. The selection node must lie in the path.
The path is copied and truncated such that the selection node is the head of the path. If the
selection node does not lie in the path, the selection list remains unchanged. This method ignores the
current selection policy.
voidselect(SoNode*node)
Select the passed node by creating a path to it, and adding the path to the selection list by calling
select(path). If there is more than one instance of node beneath the selection node, the created path
will be the first instance found.
voiddeselect(constSoPath*path)
Deselect the passed path by removing it from the selection list.
voiddeselect(intwhich)
Deselect a path by removing it from the selection list. The argument which specifies which path in the
list to be removed.
voiddeselect(SoNode*node)
Deselect the passed node by creating a path to it, and removing the node from the selection list by
calling deselect(path). If there is more than one instance of node beneath the selection node, the
created path will be the first instance found.
voidtoggle(constSoPath*path)
Toggle the selection status of the passed path — if the path is in the selection list, it is removed;
if not in the list, it is added.
voidtoggle(SoNode*node)
Toggle the selection status of the passed node by creating a path to it, then calling toggle(path). If
there is more than one instance of node beneath the selection node, the created path will be the first
instance found.
SbBoolisSelected(constSoPath*path)const
Returns TRUE if the passed path is selected, that is, if it is in the selection list.
SbBoolisSelected(SoNode*node)const
Returns TRUE if the passed node is selected by creating a path to it, then calling isSelected(). If
there is more than one instance of node beneath the selection node, the created path will be the first
instance found.
voiddeselectAll()
Deselect all paths in the selection list, that is, clear the list.
intgetNumSelected()const
Return the number of paths in the selection list.
constSoPathList*getList()const
Return the list of selected paths.
SoPath*getPath(intindex)constSoPath*operator[](inti)const
Return the ith path in the selection list.
voidaddSelectionCallback(SoSelectionPathCB*f,void*userData=NULL)voidremoveSelectionCallback(SoSelectionPathCB*f,void*userData=NULL)
The selection callbacks are invoked every time an object is selected, whether it be from user
interaction or from method call. The callbacks are invoked after the object has been added to the
selection list.
voidaddDeselectionCallback(SoSelectionPathCB*f,void*userData=NULL)voidremoveDeselectionCallback(SoSelectionPathCB*f,void*userData=NULL)
The deselection callbacks are invoked every time an object is deselected, whether it be from user
interaction or from method call. This is invoked after the object has been removed from the selection
list.
voidaddStartCallback(SoSelectionClassCB*f,void*userData=NULL)voidremoveStartCallback(SoSelectionClassCB*f,void*userData=NULL)
The start callbacks are invoked when the user has initiated an interactive change to the selection
list (by picking objects). This will be followed by invocations of the select and/or deselect
callbacks, finally followed by each finish callback. A start callback can be used, for instance, to
save the current selection for later restoration (e.g. undo/redo). The start callbacks are not called
when the selection list is changed programmatically.
voidaddFinishCallback(SoSelectionClassCB*f,void*userData=NULL)voidremoveFinishCallback(SoSelectionClassCB*f,void*userData=NULL)
The finish callbacks are invoked when the user has finished interactively changing the selection list
(by picking objects). This was preceded by an invocation of each start callback, and invocations of
the select and/or deselect callbacks. The finish callbacks are not called when the selection list is
changed programmatically.
voidsetPickFilterCallback(SoSelectionPickCB*f,void*userData=NULL,SbBoolcallOnlyIfSelectable=TRUE)
The pick filter callback is invoked when a pick has occurred and the selection node is about to change
the selection list. The callback function returns the path that the selection node should use when
selecting and deselecting. If no pick callback is registered (the default), the selection node will
use the path returned by SoPickedPoint::getPath() on the picked point associated with the event being
processed. The returned path should not be ref'd - selection will ref() and unref() it. (See
SoPath::unrefNoDelete().)
Note that a picked object may or may not be a child of the selection node. A selection node will only
select paths that pass through it. Possible return values from the callback:
[a] NULL — selection behaves as if nothing was picked (i.e. for SINGLE and SHIFT policies, this clears
the selection list). Handle event action traversal halts.
[b] Path — this path will be selected/deselected according to the selection policy (it must lie under
the selection node). Handle event action traversal halts.
[c] Path containing only the selection node — apply the selection policy as if nothing was picked.
Handle event action traversal continues.
[d] Path not passing through the selection node — selection ignores this pick event and no change is
made to the selection list. Handle event action traversal continues.
A simple way to tell selection to ignore the pick is to return an SoPath with no nodes in it. (i.e.
returnnewSoPath;) Selection will always ref the path returned by the callback, make a copy of the
path, then unref the path.
The callOnlyIfSelectable argument, when set to TRUE, means the pick callback function will only be
invoked on picks which pass through the selection node. When FALSE, all picks will be passed to the
callback whether they pass through the selection or not.
voidsetPickMatching(SbBoolpickTwice)SbBoolgetPickMatching()constSoSelection will pick once on mouse down and once on mouse up, and make sure the picks match before
changing the selection list. This allows the user to pick down on an object, change their mind and
drag off the object, release the mouse button and not affect the selection. Pass TRUE to enable this
behavior. Pass FALSE to disable this, meaning whatever is picked on a mouse release is added
to/removed from the selection list. Default is pick-matching on.