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SoSpotLight — node representing a spotlight source

Action Behavior

SoGLRenderAction
          Activates this light (if so specified) during traversal. All shape nodes that come after this light in
          the  scene  graph  are  illuminated  by  this  light.  The light's location is affected by the current
          transformation.

Description

       This  node  defines  a spotlight style light source. A spotlight is placed at a fixed location in 3-space
       and illuminates in a cone along a particular direction. The  intensity  of  the  illumination  drops  off
       exponentially  as  a  ray of light diverges from this direction toward the edges of the cone. The rate of
       drop-off and the angle of the cone are controlled by the dropOffRate and cutOffAngle fields.

Fields

SoSFVec3flocation
          Location of the source.

     SoSFVec3fdirection
          Principal direction of illumination (center axis of cone).

     SoSFFloatdropOffRate
          Rate of intensity drop-off per change in angle from primary direction: 0 =  constant  intensity,  1  =
          very sharp drop-off

     SoSFFloatcutOffAngle
          Angle (in radians) outside of which intensity is zero, measured from the center axis of the cone to an
          edge.

File Format/Defaults

SpotLight{onTRUEintensity1color111location001direction00-1dropOffRate0cutOffAngle0.785398}

Inherits From

       SoBase > SoFieldContainer > SoNode > SoLight > SoSpotLight

Methods

SoSpotLight()
          Creates a spotlight source node with default settings.

     staticSoTypegetClassTypeId()
          Returns type identifier for this class.

Name

       SoSpotLight — node representing a spotlight source

See Also

SoDirectionalLight,SoPointLightSoSpotLight(3IV)()

Synopsis

#include<Inventor/nodes/SoSpotLight.h>

          Fields from class SoSpotLight:

     SoSFVec3flocationSoSFVec3fdirectionSoSFFloatdropOffRateSoSFFloatcutOffAngle

          Fields from class SoLight:

     SoSFBoolonSoSFFloatintensitySoSFColorcolor

          Methods from class SoSpotLight:

                         SoSpotLight()staticSoTypegetClassTypeId()

          Methods from class SoNode:

     voidsetOverride(SbBoolstate)SbBoolisOverride()constSoNode*copy(SbBoolcopyConnections=FALSE)constvirtualSbBoolaffectsState()conststaticSoNode*getByName(constSbName&name)staticintgetByName(constSbName&name,SoNodeList&list)

          Methods from class SoFieldContainer:

     voidsetToDefaults()SbBoolhasDefaultValues()constSbBoolfieldsAreEqual(constSoFieldContainer*fc)constvoidcopyFieldValues(constSoFieldContainer*fc,SbBoolcopyConnections=FALSE)SbBoolset(constchar*fieldDataString)voidget(SbString&fieldDataString)virtualintgetFields(SoFieldList&resultList)constvirtualSoField*getField(constSbName&fieldName)constSbBoolgetFieldName(constSoField*field,SbName&fieldName)constSbBoolisNotifyEnabled()constSbBoolenableNotify(SbBoolflag)

          Methods from class SoBase:

     voidref()voidunref()constvoidunrefNoDelete()constvoidtouch()virtualSoTypegetTypeId()constSbBoolisOfType(SoTypetype)constvirtualvoidsetName(constSbName&name)virtualSbNamegetName()const

See Also