SoXtViewer — viewer component lowest base class
Contents
Description
This is the lowest base class for viewer components. This class adds the notion of a camera to the
SoXtRenderArea class. Whenever a new scene is specified with setSceneGraph(), the first camera
encountered will be by default used as the edited camera. If no camera is found in the scene, the viewer
will automatically create one. If the viewer type is SoXtViewer::BROWSER then the camera is told to view
the supplied scene graph but is not added beneath that scene graph root. If the viewer type is
SoXtViewer::EDITOR then the camera is added beneath the supplied scene graph root.
In addition to automatically creating a camera if needed, this base class also creates a headlight
(directional light which is made to follow the camera), enables the user to change drawing styles (like
wireframe or move wireframe), and buffering types. This base class also provides a convenient way to have
the camera near and far clipping planes be automatically adjusted to minimize the clipping of objects in
the scene.
Viewers allow the application to shadow event processing. When the application registers an event
processing callback by calling setEventCallback() the viewer will invoke this callback for every X event
it receives. However, unlike the render area, the viewer ignores the return value of this callback, and
processes the event as usual. This allows the application to expand viewing capabilities without breaking
the viewing paradigm. It is an easy way to hook up other devices, like the spaceball, to an existing
viewer.
Inherits From
SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer
Methods
virtualvoidsetCamera(SoCamera*cam)SoCamera*getCamera()
Set and get the edited camera. Setting the camera is only needed if the first camera found in the
scene when setting the scene graph isn't the one the user really wants to edit.
virtualvoidsetCameraType(SoTypetype)SoTypegetCameraType()
Set and get the camera type that will be created by the viewer if no cameras are found in the scene
graph (see SoPerspectiveCamera and SoOrthographicCamera). By default an SoPerspectiveCamera will be
created if no camera are found.
Note: the set method will only take effect next time a scene graph is specified (and if no camera are
found).
virtualvoidviewAll()
Changes the camera position to view the entire scene (the camera zoom or orientation isn't changed).
virtualvoidsaveHomePosition()virtualvoidresetToHomePosition()
Saves and restores the camera values.
virtualvoidsetHeadlight(SbBoolonOrOff)SbBoolisHeadlight()SoDirectionalLight*getHeadlight()
Turns the headlight on/off (default on) and return the headlight node.
virtualvoidsetDrawStyle(SoXtViewer::DrawTypetype,SoXtViewer::DrawStylestyle)SoXtViewer::DrawStylegetDrawStyle(SoXtViewer::DrawTypetype)
Sets/gets the current drawing style in the main view — The user can specify the INTERACTIVE draw style
(draw style used when the scene changes) independently from the STILL style. STILL defaults to
VIEW_AS_IS. INTERACTIVE defaults to VIEW_NO_TEXTURE on machine that do not support fast texturing,
VIEW_SAME_AS_STILL otherwise. Possible draw styles are:
VIEW_AS_IS — Leaves the objects unchanged.
VIEW_HIDDEN_LINE — Renders the object as wireframe, but only show the object front faces. This is
accomplished using a two pass rendering. In the first pass, the objects are rendered as FILLED using
the background BASE_COLOR (this sets up the wanted z-buffer values). The second pass then renders the
objects as LINES, while adjusting the z-buffer range to limit overlapping polygons problems.
VIEW_NO_TEXTURE — Renders the objects withought any textures. This is done by setting the override
flag on an SoComplexity node with textureQuality = 0.
VIEW_LOW_COMPLEXITY — Renders the objects withought any textures and with a low complexity. This is
done by setting the override flag on an SoComplexity node with textureQuality = 0 and complexity value
= 0.15.
VIEW_LINE — Renders the objects as LINES (no texture) with lighting model set to BASE_COLOR.
VIEW_LOW_RES_LINE — Renders the objects as LINES (no texture) using a low complexity, with lighting
model set to BASE_COLOR and no depth comparison.
VIEW_POINT — Renders the objects as POINTS (no texture) with lighting model set to BASE_COLOR.
VIEW_LOW_RES_POINT — Renders the objects as POINTS (no texture) using a low complexity, with lighting
model set to BASE_COLOR and no depth comparison.
VIEW_BBOX — Renders the objects with complexity BOUNDING_BOX, lighting model set to BASE_COLOR and
drawing style LINES (no texture) with no depth comparison.
VIEW_SAME_AS_STILL — This only applies to INTERACTIVE draw type. It enables the interactive draw style
mode to match the regular draw style mode withough having to set it explicitly.
virtualvoidsetBufferingType(SoXtViewer::BufferTypetype)SoXtViewer::BufferTypegetBufferingType()
Sets/gets the current buffering type in the main view (default SoXtViewer::BUFFER_DOUBLE).
virtualvoidsetViewing(SbBoolonOrOff)SbBoolisViewing()const
Set/get whether the viewer is turned on or off. When turned on, events are consumed by the viewer.
When viewing is off, events are processed by the viewers render area. This means events will be sent
down to the scene graph for processing (i.e. picking can occur). Note that if the application has
registered an event callback, it will be invoked on every event, whether viewing is turned on or not.
However, the return value of this callback (which specifies whether the callback handled the event or
not) is ignored when viewing is on. That is, the viewer will process the event even if the callback
already did. This is to ensure that the viewing paradigm is not broken (default viewing is ON).
virtualvoidsetCursorEnabled(SbBoolonOrOff)SbBoolisCursorEnabled()const
Set/get whether the viewer is allowed to change the cursor over the renderArea window. When disabled,
the cursor is undefined by the viewer and will not change as the mode of the viewer changes. When re-
enabled, the viewer will reset it to the appropriate icon.
Disabling the cursor enables the application to set the cursor directly on the viewer window or on any
parent widget of the viewer. This can be used when setting a busy cursor on the application shell.
Subclasses should redefine this routine to call XUndefineCursor() or XDefineCursor() with the
appropariate glyth. The base class routine only sets the flag.
voidsetAutoClipping(SbBoolonOrOff)SbBoolisAutoClipping()const
Set and get the auto clipping plane. When auto clipping is ON, the camera near and far planes are
dynamically adjusted to be as tight as possible around the objects being viewed. When OFF, the user is
expected to manually set those planes within the preference sheet (default is on).
virtualvoidsetStereoViewing(SbBoolonOrOff)virtualSbBoolisStereoViewing()voidsetStereoOffset(floatdist)floatgetStereoOffset()
Turns stereo viewing on/off on the viewer (default off). When in stereo mode, which may not work on
all machines, the scene is rendered twice (in the left and right buffers) with an offset between the
two views to simulate stereo viewing. Stereo glasses have to be used to see the effect and
/usr/gfx/setmon needs to be called to set the monitor in stereo mode.
The user can also specify what the offset between the two views should be.
voidsetDetailSeek(SbBoolonOrOff)SbBoolisDetailSeek()
When the viewer is in seek mode, left mouse clicks initiate a pick, and the viewer changes its
orientation and position to look at the picked object. This routine tells the seeking viewer whether
to orient the camera towards the picked point (detail on), or the center of the object's bounding box
(detail off). Default is detail on.
voidsetSeekTime(floatseconds)floatgetSeekTime()
Set the time a seek takes to change to the new camera location. A value of zero seeks directly to the
point without any animation. Default value is 2 seconds.
voidaddStartCallback(SoXtViewerCB*f,void*userData=NULL)voidaddFinishCallback(SoXtViewerCB*f,void*userData=NULL)voidremoveStartCallback(SoXtViewerCB*f,void*userData=NULL)voidremoveFinishCallback(SoXtViewerCB*f,void*userData=NULL)
Add/remove start and finish callback routines on the viewer. Start callbacks are called whenever the
user starts doing interactive viewing (for example, mouse down), and finish callbacks are called when
user is done doing interactive work (for example, mouse up).
Note: The viewer "this" pointer is passed as callback data.
voidcopyView(TimeeventTime)voidpasteView(TimeeventTime)
Copy/paste the view. eventTime should be the time of the X event which initiated the copy or paste
(e.g. if copy/paste is initiated from a keystroke, eventTime should be the time in the X KeyPress
event.)
virtualvoidrecomputeSceneSize()
This can be used to let the viewer know that the scene graph has changed so that the viewer can
recompute things like speed which depend on the scene graph size. Note: This routine is automatically
called whenever setSceneGraph() is called.
Name
SoXtViewer — viewer component lowest base class
See Also
SoXtComponent,SoXtRenderArea,SoXtExaminerViewer,SoXtWalkViewer,SoXtFlyViewer,SoXtPlaneViewerSoXtViewer(3IV)()
Synopsis
#include<Inventor/Xt/viewers/SoXtViewer.h>typedefvoidSoXtViewerCB(void*userData,SoXtViewer*viewer)enumType{SoXtViewer::BROWSER camera views scene, but is not added to scene
SoXtViewer::EDITOR camera is added to user's scene
}enumDrawStyle{SoXtViewer::VIEW_AS_IS unchanged
SoXtViewer::VIEW_HIDDEN_LINE render only the front most lines
SoXtViewer::VIEW_NO_TEXTURE render withought textures
SoXtViewer::VIEW_LOW_COMPLEXITY
render low complexity and no texture
SoXtViewer::VIEW_LINE wireframe draw style
SoXtViewer::VIEW_LOW_RES_LINE
low complexity wireframe with no depth comparison
SoXtViewer::VIEW_POINT point draw style
SoXtViewer::VIEW_LOW_RES_POINT
low complexity point with no depth comparison
SoXtViewer::VIEW_BBOX bounding box draw style with no depth comparison
SoXtViewer::VIEW_SAME_AS_STILL
forces the INTERACTIVE draw style to automatically match STILL
}enumDrawType{SoXtViewer::STILL applies to static rendering
SoXtViewer::INTERACTIVE applies to rendering while interactive viewing
}enumBufferType{SoXtViewer::BUFFER_SINGLE single buffer
SoXtViewer::BUFFER_DOUBLE double buffer
SoXtViewer::BUFFER_INTERACTIVE
double buffer while interactive viewing
}
Methods from class SoXtViewer:
virtualvoidsetCamera(SoCamera*cam)SoCamera*getCamera()virtualvoidsetCameraType(SoTypetype)SoTypegetCameraType()virtualvoidviewAll()virtualvoidsaveHomePosition()virtualvoidresetToHomePosition()virtualvoidsetHeadlight(SbBoolonOrOff)SbBoolisHeadlight()SoDirectionalLight*getHeadlight()virtualvoidsetDrawStyle(SoXtViewer::DrawTypetype,SoXtViewer::DrawStylestyle)SoXtViewer::DrawStylegetDrawStyle(SoXtViewer::DrawTypetype)virtualvoidsetBufferingType(SoXtViewer::BufferTypetype)SoXtViewer::BufferTypegetBufferingType()virtualvoidsetViewing(SbBoolonOrOff)SbBoolisViewing()constvirtualvoidsetCursorEnabled(SbBoolonOrOff)SbBoolisCursorEnabled()constvoidsetAutoClipping(SbBoolonOrOff)SbBoolisAutoClipping()constvirtualvoidsetStereoViewing(SbBoolonOrOff)virtualSbBoolisStereoViewing()voidsetStereoOffset(floatdist)floatgetStereoOffset()voidsetDetailSeek(SbBoolonOrOff)SbBoolisDetailSeek()voidsetSeekTime(floatseconds)floatgetSeekTime()voidaddStartCallback(SoXtViewerCB*f,void*userData=NULL)voidaddFinishCallback(SoXtViewerCB*f,void*userData=NULL)voidremoveStartCallback(SoXtViewerCB*f,void*userData=NULL)voidremoveFinishCallback(SoXtViewerCB*f,void*userData=NULL)voidcopyView(TimeeventTime)voidpasteView(TimeeventTime)virtualvoidrecomputeSceneSize()
Methods from class SoXtRenderArea:
virtualvoidsetSceneGraph(SoNode*newScene)virtualSoNode*getSceneGraph()voidsetOverlaySceneGraph(SoNode*newScene)SoNode*getOverlaySceneGraph()voidregisterDevice(SoXtDevice*)voidunregisterDevice(SoXtDevice*)voidsetBackgroundColor(constSbColor&c)constSbColor&getBackgroundColor()constvoidsetBackgroundIndex(intindex)intgetBackgroundIndex()constvoidsetOverlayBackgroundIndex(intindex)intgetOverlayBackgroundIndex()constvoidsetColorMap(intstartIndex,intnum,constSbColor*colors)voidsetOverlayColorMap(intstartIndex,intnum,constSbColor*colors)voidsetViewportRegion(constSbViewportRegion&newRegion)constSbViewportRegion&getViewportRegion()constvoidsetTransparencyType(SoGLRenderAction::TransparencyTypetype)SoGLRenderAction::TransparencyTypegetTransparencyType()constvoidsetAntialiasing(SbBoolsmoothing,intnumPasses)voidgetAntialiasing(SbBool&smoothing,int&numPasses)constvoidsetClearBeforeRender(SbBooltrueOrFalse)SbBoolisClearBeforeRender()constvoidsetClearBeforeOverlayRender(SbBooltrueOrFalse)SbBoolisClearBeforeOverlayRender()constvoidsetAutoRedraw(SbBooltrueOrFalse)SbBoolisAutoRedraw()constvoidsetRedrawPriority(uint32_tpriority)uint32_tgetRedrawPriority()conststaticuint32_tgetDefaultRedrawPriority()voidrender()voidrenderOverlay()voidscheduleRedraw()voidscheduleOverlayRedraw()voidredrawOnSelectionChange(SoSelection*s)voidredrawOverlayOnSelectionChange(SoSelection*s)voidsetEventCallback(SoXtRenderAreaEventCB*fcn,void*userData=NULL)voidsetGLRenderAction(SoGLRenderAction*ra)SoGLRenderAction*getGLRenderAction()constvoidsetOverlayGLRenderAction(SoGLRenderAction*ra)SoGLRenderAction*getOverlayGLRenderAction()constvoidsetSceneManager(SoSceneManager*sm)SoSceneManager*getSceneManager()constvoidsetOverlaySceneManager(SoSceneManager*sm)SoSceneManager*getOverlaySceneManager()const
Methods from class SoXtGLWidget:
voidsetBorder(SbBoolonOrOff)SbBoolisBorder()constvirtualvoidsetDoubleBuffer(SbBoolonOrOff)SbBoolisDoubleBuffer()WindowgetNormalWindow()WindowgetOverlayWindow()GLXContextgetNormalContext()GLXContextgetOverlayContext()WidgetgetNormalWidget()WidgetgetOverlayWidget()virtualvoidsetNormalVisual(XVisualInfo*vis)XVisualInfo*getNormalVisual()virtualvoidsetOverlayVisual(XVisualInfo*vis)XVisualInfo*getOverlayVisual()voidsetDrawToFrontBufferEnable(SbBoolenableFlag)SbBoolisDrawToFrontBufferEnable()const
Methods from class SoXtComponent:
virtualvoidshow()virtualvoidhide()SbBoolisVisible()WidgetgetWidget()constSbBoolisTopLevelShell()constWidgetgetShellWidget()constWidgetgetParentWidget()constvoidsetSize(constSbVec2s&size)SbVec2sgetSize()Display*getDisplay()voidsetTitle(constchar*newTitle)constchar*getTitle()constvoidsetIconTitle(constchar*newIconTitle)constchar*getIconTitle()constvoidsetWindowCloseCallback(SoXtComponentCB*func,void*data=NULL)staticSoXtComponent*getComponent(Widgetw)constchar*getWidgetName()constconstchar*getClassName()const