stretch_blit - Scales a rectangular area from one bitmap to another. Allegro game programming library.
Contents
Description
Like blit(), except it can scale images (so the source and destination rectangles don't need to be the
same size) and requires the source and destination bitmaps to be of the same color depth. This routine
doesn't do as much safety checking as the regular blit(): in particular you must take care not to copy
from areas outside the source bitmap, and you cannot blit between overlapping regions, ie. you must use
different bitmaps for the source and the destination. Moreover, the source must be a memory bitmap.
Example:
BITMAP *bmp;
...
/* Stretch bmp to fill the screen. */
stretch_blit(bmp, screen, 0, 0, bmp->w, bmp->h,
0, 0, SCREEN_W, SCREEN_H);
Name
stretch_blit - Scales a rectangular area from one bitmap to another. Allegro game programming library.
See Also
blit(3alleg4), masked_stretch_blit(3alleg4), stretch_sprite(3alleg4), exalpha(3alleg4), exconfig(3alleg4), exscale(3alleg4), extrans(3alleg4), extrans2(3alleg4) Allegro version 4.4.3 stretch_blit(3alleg4)
Synopsis
#include<allegro.h>voidstretch_blit(BITMAP*source,BITMAP*dest,intsource_x,source_y,source_width,source_height,intdest_x,dest_y,dest_width,dest_height);
