textureGatherOffsets - gathers four texels from a texture with an array of offsets
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 TEXTUREGATHEROFFSETS(3G)
Declaration
gvec4textureGatherOffsets(gsampler2Dsampler,vec2P,ivec2offsets[4],[intcomp]);gvec4textureGatherOffsets(gsampler2DArraysampler,vec3P,ivec2offsets[4],[intcomp]);gvec4textureGatherOffsets(gsampler2DRectsampler,vec3P,ivec2offsets[4],[intcomp]);vec4textureGatherOffsets(gsampler2DShadowsampler,vec2P,floatrefZ,ivec2offsets[4]);vec4textureGatherOffsets(gsampler2DArrayShadowsampler,vec3P,floatrefZ,ivec2offsets[4]);vec4textureGatherOffsets(gsampler2DRectShadowsampler,vec3P,floatrefZ,ivec2offsets[4]);
Description
textureGatherOffsets operates identically to textureGatherOffset(), except that offsets is used to
determine the location of the four texels to sample. Each of the four texels is obtained by applying the
offset in offsets as a (u, v) coordinate offset to P, identifying the four-texel GL_LINEAR footprint, and
then selecting the texel i0i0 of that footprint. The specified values in offsets must be set with
constant integral expressions.
Name
textureGatherOffsets - gathers four texels from a texture with an array of offsets
Parameters
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
comp
Specifies the component of the source texture that will be used to generate the resulting vector.
refZ
Specifies the reference Z value used in the comparison for shadow forms.
offsets
Specifies an array of offsets from the specified texture coordinate P from which the texels will be
gathered.
See Also
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(), textureGrad(),
textureGradOffset(), textureLod(), textureLodOffset(), textureOffset(), textureProj(), textureProjGrad(),
textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(),
textureQueryLod(), textureSize()
Version Support
┌──────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureGatherOffsets │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
└──────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
