textureProjGrad - perform a texture lookup with projection and explicit gradients
Contents
Copyright
Copyright © 2011-2014 Khronos Group
[FIXME: source] 11/18/2024 TEXTUREPROJGRAD(3G)
Declaration
gvec4textureProjGrad(gsampler1Dsampler,vec2P,floatpDx,floatpDy);gvec4textureProjGrad(gsampler1Dsampler,vec4P,floatpDx,floatpDy);gvec4textureProjGrad(gsampler2Dsampler,vec3P,vec2pDx,vec2pDy);gvec4textureProjGrad(gsampler2Dsampler,vec4P,vec2pDx,vec2pDy);gvec4textureProjGrad(gsampler3Dsampler,vec4P,vec3pDx,vec3pDy);floattextureProjGrad(sampler1DShadowsampler,vec4P,floatpDx,floatpDy);floattextureProjGrad(sampler2DShadowsampler,vec4P,vec2pDx,vec2pDy);gvec4textureProjGrad(gsampler2DRectsampler,vec3P,vec2pDx,vec2pDy);gvec4textureProjGrad(gsampler2DRectsampler,vec4P,vec2pDx,vec2pDy);floattextureProjGrad(gsampler2DRectShadowsampler,vec4P,vec2pDx,vec2pDy);
Description
textureProjGrad performs a texture lookup with projection and explicit gradients. The texture coordinates
consumed from P, not including the last component of P, are divided by the last component of P. The
resulting 3rd component of P in the shadow forms is used as Dref. After these values are computed, the
texture lookup proceeds as in textureGrad(), passing dPdx and dPdy as gradients.
Name
textureProjGrad - perform a texture lookup with projection and explicit gradients
Parameters
sampler
Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
Specifies the texture coordinates at which texture will be sampled.
dPdx
Specifies the partial derivative of P with respect to window x.
dPdy
Specifies the partial derivative of P with respect to window y.
See Also
texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(),
textureOffset(), textureProj(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(),
textureProjOffset(), textureQueryLod(), textureSize()
Version Support
┌──────────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Function │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureProjGrad │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
├──────────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ textureProjGrad │ - │ - │ - │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │ ✔ │
│ (gsampler2DRect{Shadow}) │ │ │ │ │ │ │ │ │ │ │ │ │
└──────────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
