logo
Free, unlimited AI code reviews that run on commit
git-lrc git-lrc GitHub Install Now We'd appreciate a star git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt git-lrc - Free, unlimited AI code reviews that run on commit | Product Hunt

textureProjLodOffset - perform a texture lookup with projection and explicit level-of-detail and offset

Declaration

gvec4textureProjLodOffset(gsampler1Dsampler,vec2P,floatlod,intoffset);gvec4textureProjLodOffset(gsampler1Dsampler,vec4P,floatlod,intoffset);gvec4textureProjLodOffset(gsampler2Dsampler,vec3P,floatlod,ivec2offset);gvec4textureProjLodOffset(gsampler2Dsampler,vec4P,floatlod,ivec2offset);gvec4textureProjLodOffset(gsampler3Dsampler,vec4P,floatlod,ivec3offset);floattextureProjLodOffset(sampler1DShadowsampler,vec4P,floatlod,intoffset);floattextureProjLodOffset(sampler2DShadowsampler,vec4P,floatlod,ivec2offset);

Description

textureProjLodOffset performs a texture lookup with projection from an explicitly specified
       level-of-detail with an offset applied to the texture coordinates before sampling. The texture
       coordinates consumed from P, not including the last component of P, are divided by the last component of
       P. The resulting 3rd component of P in the shadow forms is used as Dref. After these values are computed,
       the texture lookup proceeds as in textureLodOffset(), with lod used to specify the level-of-detail from
       which the texture will be sampled and offset used to specifiy the offset, in texels, to be applied to the
       texture coordinates before sampling.

Name

       textureProjLodOffset - perform a texture lookup with projection and explicit level-of-detail and offset

Parameters

sampler
           Specifies the sampler to which the texture from which texels will be retrieved is bound.

       P
           Specifies the texture coordinates at which texture will be sampled.

       lod
           Specifies the explicit level-of-detail from which to fetch texels.

       offset
           Specifies the offset, in texels, to be applied to P before fetching texels.

See Also

texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(),
       textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureLodOffset(),
       textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(),
       textureProjOffset(), textureQueryLod(), textureSize()

Version Support

       ┌──────────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                      │        OpenGLShadingLanguageVersion                                            │
       ├──────────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Function1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name                 │      │      │      │      │      │      │      │      │      │      │      │      │
       ├──────────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ textureProjLodOffset │  -   │  -   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │  ✔   │
       └──────────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also