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TTF_RenderGlyph_Blended - Render a single UNICODE codepoint at high quality to a new ARGB surface.

Availability

       This function is available since SDL_ttf 3.0.0.

Description

       This  function will allocate a new 32-bit, ARGB surface, using alpha blending to dither the font with the
       given color. This function returns the new surface, or NULL if there was an error.

       The glyph is rendered without any padding or centering in the X direction, and aligned normally in the  Y
       direction.

       You can render at other quality levels with

       TTF_RenderGlyph_Solid ,

       TTF_RenderGlyph_Shaded , and

       TTF_RenderGlyph_LCD .

Function Parameters

font   the font to render with.

       ch     the codepoint to render.

       fg     the foreground color for the text.

Header File

       Defined in SDL3_ttf/SDL_ttf.h

Name

       TTF_RenderGlyph_Blended - Render a single UNICODE codepoint at high quality to a new ARGB surface.

Return Value

       Returns a new 32-bit, ARGB surface, or NULL if there was an error.

See Also

(3), TTF_RenderGlyph_LCD(3), (3), TTF_RenderGlyph_Shaded(3), (3), TTF_RenderGlyph_Solid(3)

SDL_ttf                                           SDL_ttf 3.2.2                       TTF_RenderGlyph_Blended(3)

Synopsis

#include"SDL3_ttf/SDL_ttf.h"SDL_Surface*TTF_RenderGlyph_Blended(TTF_Font*font,Uint32ch,SDL_Colorfg);

Thread Safety

       This function should be called on the thread that created the font.

See Also