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gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader

Declaration

       in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"

       In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the
       compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and
       num_groups_z parameters passed to the glDispatchCompute command.

Name

       gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader

See Also

gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()

Version Support

       ┌──────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
       │                  │        OpenGLShadingLanguageVersion                                            │
       ├──────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
       │ Variable1.101.201.301.401.503.304.004.104.204.304.404.50 │
       │ Name             │      │      │      │      │      │      │      │      │      │      │      │      │
       ├──────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
       │ gl_NumWorkGroups │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  -   │  ✔   │  ✔   │  ✔   │
       └──────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘

See Also