gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader
Contents
Copyright
Copyright © 2012-2014 Khronos Group
[FIXME: source] 11/18/2024 GL_NUMWORKGROUPS(3G)
Declaration
in uvec3 gl_NumWorkGroups ;.SH "DESCRIPTION"
In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the
compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and
num_groups_z parameters passed to the glDispatchCompute command.
Name
gl_NumWorkGroups - contains the number of workgroups that have been dispatched to a compute shader
See Also
gl_WorkGroupSize(), gl_WorkGroupID(), gl_LocalInvocationID()
Version Support
┌──────────────────┬───────────────────────────────────────────────────────────────────────────────────┐
│ │ OpenGLShadingLanguageVersion │
├──────────────────┼──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┬──────┤
│ Variable │ 1.10 │ 1.20 │ 1.30 │ 1.40 │ 1.50 │ 3.30 │ 4.00 │ 4.10 │ 4.20 │ 4.30 │ 4.40 │ 4.50 │
│ Name │ │ │ │ │ │ │ │ │ │ │ │ │
├──────────────────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┼──────┤
│ gl_NumWorkGroups │ - │ - │ - │ - │ - │ - │ - │ - │ - │ ✔ │ ✔ │ ✔ │
└──────────────────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┴──────┘
