SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_GetGamepadBindings(3)
Function Parameters
gamepad
a gamepad.
count a pointer filled in with the number of bindings returned.
Name
SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
Return Value
Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more
information. This is a single allocation that should be freed with SDL_free() when it is no longer
needed.
Synopsis
#include<SDL3/SDL_gamepad.h>SDL_GamepadBinding**SDL_GetGamepadBindings(SDL_Gamepad*gamepad,int*count);
