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SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                          SDL_GetGamepadBindings(3)

Function Parameters

gamepad
              a gamepad.

       count  a pointer filled in with the number of bindings returned.

Name

       SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

Return Value

       Returns  a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more
       information. This is a single allocation that should be freed  with  SDL_free()  when  it  is  no  longer
       needed.

Synopsis

#include<SDL3/SDL_gamepad.h>SDL_GamepadBinding**SDL_GetGamepadBindings(SDL_Gamepad*gamepad,int*count);

See Also