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SDL_GetGamepadMapping - Get the current mapping of a gamepad.

Availability

       This function is available since SDL 3.2.0.

Description

       Details about mappings are discussed with

       SDL_AddGamepadMapping ().

Function Parameters

gamepad
              the gamepad you want to get the current mapping for.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadMapping - Get the current mapping of a gamepad.

Return Value

       Returns  a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError ()
       for more information. This should be freed with SDL_free () when it is no longer needed.

See Also

(3),        SDL_AddGamepadMapping(3),         (3),         SDL_GetGamepadMappingForID(3),         (3),
       SDL_GetGamepadMappingForGUID(3), (3), SDL_SetGamepadMapping(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_GetGamepadMapping(3)

Synopsis

#include"SDL3/SDL.h"char*SDL_GetGamepadMapping(SDL_Gamepad*gamepad);

See Also