SDL_GetGamepadMapping - Get the current mapping of a gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Details about mappings are discussed with
SDL_AddGamepadMapping ().
Function Parameters
gamepad
the gamepad you want to get the current mapping for.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
Return Value
Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError ()
for more information. This should be freed with SDL_free () when it is no longer needed.
See Also
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMappingForID(3), •(3), SDL_GetGamepadMappingForGUID(3), •(3), SDL_SetGamepadMapping(3) Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadMapping(3)
Synopsis
#include"SDL3/SDL.h"char*SDL_GetGamepadMapping(SDL_Gamepad*gamepad);
