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SDL_GetGamepadMappings - Get the current gamepad mappings.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.10                          SDL_GetGamepadMappings(3)

Function Parameters

count  a pointer filled in with the number of mappings returned, can be NULL.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_GetGamepadMappings - Get the current gamepad mappings.

Return Value

       (char  )Returnsanarrayofthemappingstrings,NULL-terminated,orNULL on failure; call SDL_GetError
       () for more information. This is a single allocation that should be freed with SDL_free () when it is  no
       longer needed.

Synopsis

#include"SDL3/SDL.h"char**SDL_GetGamepadMappings(int*count);

See Also