SDL_GetGamepadMappings - Get the current gamepad mappings.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.10 SDL_GetGamepadMappings(3)
Function Parameters
count a pointer filled in with the number of mappings returned, can be NULL.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_GetGamepadMappings - Get the current gamepad mappings.
Return Value
(char )Returnsanarrayofthemappingstrings,NULL-terminated,orNULL on failure; call SDL_GetError
() for more information. This is a single allocation that should be freed with SDL_free () when it is no
longer needed.
Synopsis
#include"SDL3/SDL.h"char**SDL_GetGamepadMappings(int*count);
