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SDL_LockJoysticks - Locking for atomic access to the joystick API.

Availability

       This function is available since SDL 3.2.0.

Simple Directmedia Layer                           SDL 3.2.20                               SDL_LockJoysticks(3)

Description

       The  SDL  joystick  functions  are  thread-safe,  however  you can lock the joysticks while processing to
       guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.

Name

       SDL_LockJoysticks - Locking for atomic access to the joystick API.

Synopsis

#include<SDL3/SDL_joystick.h>voidSDL_LockJoysticks(void);

See Also