SDL_LockJoysticks - Locking for atomic access to the joystick API.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_LockJoysticks(3)
Description
The SDL joystick functions are thread-safe, however you can lock the joysticks while processing to
guarantee that the joystick list won't change and joystick and gamepad events will not be delivered.
Name
SDL_LockJoysticks - Locking for atomic access to the joystick API.
Synopsis
#include<SDL3/SDL_joystick.h>voidSDL_LockJoysticks(void);
