SDL_OpenGamepad - Open a gamepad for use.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
instance_id
the joystick instance ID.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_OpenGamepad - Open a gamepad for use.
Return Value
( SDL_Gamepad
*) Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError () for more information.
See Also
•(3), SDL_CloseGamepad(3), •(3), SDL_IsGamepad(3) Simple Directmedia Layer SDL 3.2.10 SDL_OpenGamepad(3)
Synopsis
#include"SDL3/SDL.h"SDL_Gamepad*SDL_OpenGamepad(SDL_JoystickIDinstance_id);
