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SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

Availability

       This function is available since SDL 3.2.0.

Description

       Details about mappings are discussed with

       SDL_AddGamepadMapping ().

Function Parameters

instance_id
              the joystick instance ID.

       mapping
              the mapping to use for this device, or NULL to clear the mapping.

Header File

       Defined in SDL3/SDL_gamepad.h

Name

       SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_AddGamepadMapping(3), (3), SDL_GetGamepadMapping(3)

Simple Directmedia Layer                           SDL 3.2.10                           SDL_SetGamepadMapping(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetGamepadMapping(SDL_JoystickIDinstance_id,constchar*mapping);

See Also