SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
Contents
Availability
This function is available since SDL 3.2.0.
Description
Details about mappings are discussed with
SDL_AddGamepadMapping ().
Function Parameters
instance_id
the joystick instance ID.
mapping
the mapping to use for this device, or NULL to clear the mapping.
Header File
Defined in SDL3/SDL_gamepad.h
Name
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
Return Value
Returns true on success or false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_AddGamepadMapping(3), •(3), SDL_GetGamepadMapping(3) Simple Directmedia Layer SDL 3.2.10 SDL_SetGamepadMapping(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_SetGamepadMapping(SDL_JoystickIDinstance_id,constchar*mapping);
