SDL_UpdateGamepads - Manually pump gamepad updates if not using the loop.
Contents
Availability
This function is available since SDL 3.2.0.
Simple Directmedia Layer SDL 3.2.20 SDL_UpdateGamepads(3)
Description
This function is called automatically by the event loop if events are enabled. Under such circumstances,
it will not be necessary to call this function.
Name
SDL_UpdateGamepads - Manually pump gamepad updates if not using the loop.
Synopsis
#include<SDL3/SDL_gamepad.h>voidSDL_UpdateGamepads(void);
