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SDL_WaitEvent - Wait indefinitely for the next available event.

Availability

       This function is available since SDL 3.2.0.

Description

       If  event  is  not  NULL,  the next event is removed from the queue and stored in the SDL_Event structure
       pointed to by event.

       As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that
       initialized the video subsystem.

Function Parameters

event  the SDL_Event structure to be filled in with the next event from the queue, or NULL.

Name

       SDL_WaitEvent - Wait indefinitely for the next available event.

Return Value

       for more information.

See Also

SDL_PollEvent(3), SDL_PushEvent(3), SDL_WaitEventTimeout(3)

Simple Directmedia Layer                           SDL 3.2.20                                   SDL_WaitEvent(3)

Synopsis

#include<SDL3/SDL_events.h>boolSDL_WaitEvent(SDL_Event*event);

Thread Safety

       This function should only be called on the main thread.

See Also