SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.
Contents
Availability
This function is available since SDL 3.2.0.
Function Parameters
device a GPU context.
wait_all
if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
fences an array of fences to wait on.
num_fences
the number of fences in the fences array.
Header File
Defined in SDL3/SDL_gpu.h
Name
SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.
Return Value
Returns true on success, false on failure; call
SDL_GetError () for more information.
See Also
•(3), SDL_SubmitGPUCommandBufferAndAcquireFence(3), •(3), SDL_WaitForGPUIdle(3) Simple Directmedia Layer SDL 3.2.10 SDL_WaitForGPUFences(3)
Synopsis
#include"SDL3/SDL.h"boolSDL_WaitForGPUFences(SDL_GPUDevice*device,boolwait_all,SDL_GPUFence*const*fences,Uint32num_fences);
