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SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.

Availability

       This function is available since SDL 3.2.0.

Function Parameters

device a GPU context.

Header File

       Defined in SDL3/SDL_gpu.h

Name

       SDL_WaitForGPUIdle - Blocks the thread until the GPU is completely idle.

Return Value

       Returns true on success, false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_WaitForGPUFences(3)

Simple Directmedia Layer                           SDL 3.2.10                              SDL_WaitForGPUIdle(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_WaitForGPUIdle(SDL_GPUDevice*device);

See Also