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SDL_SetWindowAspectRatio - Request that the aspect ratio of a window's client area be set.

Availability

       This function is available since SDL 3.2.0.

Description

       The  aspect  ratio  is  the  ratio of width divided by height, e.g. 2560x1600 would be 1.6. Larger aspect
       ratios are wider and smaller aspect ratios are narrower.

       If, at the time of this request, the window in a fixed-size state, such as maximized or  fullscreen,  the
       request will be deferred until the window exits this state and becomes resizable again.

       On some windowing systems, this request is asynchronous and the new window aspect ratio may not have have
       been applied immediately upon the return of this function. If an immediate change is required, call

       SDL_SyncWindow () to block until the changes have taken effect.

       When the window size changes, an

       SDL_EVENT_WINDOW_RESIZED
        event  will  be  emitted  with the new window dimensions. Note that the new dimensions may not match the
       exact aspect ratio requested, as some windowing systems can restrict the window size in certain scenarios
       (e.g. constraining  the  size  of  the  content  area  to  remain  within  the  usable  desktop  bounds).
       Additionally, as this is just a request, it can be denied by the windowing system.

Function Parameters

window the window to change.

       min_aspect
              the minimum aspect ratio of the window, or 0.0f for no limit.

       max_aspect
              the maximum aspect ratio of the window, or 0.0f for no limit.

Header File

       Defined in SDL3/SDL_video.h

Name

       SDL_SetWindowAspectRatio - Request that the aspect ratio of a window's client area be set.

Return Value

       Returns true on success or false on failure; call

       SDL_GetError () for more information.

See Also

(3), SDL_GetWindowAspectRatio(3), (3), SDL_SyncWindow(3)

Simple Directmedia Layer                           SDL 3.2.10                        SDL_SetWindowAspectRatio(3)

Synopsis

#include"SDL3/SDL.h"boolSDL_SetWindowAspectRatio(SDL_Window*window,floatmin_aspect,floatmax_aspect);

Thread Safety

       This function should only be called on the main thread.

See Also