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dizzy-render - seed a directory with cached texture files

Caveats

       This  tool  cannot make use of GLSL shaders to speed up rendering. But on the other hand, the cache files
       are not portable, and there is no need to generate them on a GLSL supporting machine.

       This is not even recommended, as performance tests have shown GLSL  rendering  to  be  much  faster  than
       loading the textures from disk for high resolutions.

perl v5.36.0                                       2023-08-23                                    DIZZY-RENDER(8)

Description

dizzy-render can be used to preseed a directory with cached textures.  Why an extra tool, if Dizzy can do
       this itself? Well, people might want to generate textures in the installation script of a distro package,
       where it's unlikely or at least unwanted that an X11 program spawns to render textures.

Name

       dizzy-render - seed a directory with cached texture files

Options

-ooutput-dir--output-pathoutput-dir
           Dump  the textures to this directory. The directory will be created if it does not exist. The default
           value is /var/cache/dizzy/textures.

       -rresolution--resolutionresolution
           Sets the resolution at which the textures will be rendered. The  default  value  is  256,  just  like
           Dizzy's default resolution.

       The options can be followed by a list of names. If there are any such names specified, only textures with
       these names will be rendered.

Synopsis

dizzy-render-ooutput-dir-rresolution [names...]

See Also