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nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code

Authors

nihstro-assemble was written by
       Tony Wasserka

       This manual page was written by
       David James <davidjamescastor215@proton.me>

Debian                                             2023-11-21                                NIHSTRO-ASSEMBLE(1)

Description

nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-readable  source
       code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader
       source needs to follow the nihcode specification.

       Options:

       -e, --entrypointlabel_name
               label name in the input source at which shader execution should start (defaults to "main")

       -g, --geo_shader
               Compile shader source as a geometry shader

       -h, --help
               Show command line usage

       -o, --outputoutput_filename
               Filename of output shader binary

Name

       nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code

See Also

nihstro-disassemble(1)

Synopsis

nihstro-assemble    [-e    |    --entrypointlabel_name]   [-g   |   --geo_shader]   [-h   |   --help]
                        [-o | --outputoutput_filename] file...

See Also