nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code
Contents
Description
nihstro-assemble is a standalone assembler for assembling 3DS shader binaries from human-readable source
code (the syntax of which is called "nihcode"). It is perfectly suitable for homebrew development. Shader
source needs to follow the nihcode specification.
Options:
-e, --entrypointlabel_name
label name in the input source at which shader execution should start (defaults to "main")
-g, --geo_shader
Compile shader source as a geometry shader
-h, --help
Show command line usage
-o, --outputoutput_filename
Filename of output shader binary
Name
nihstro-assemble — Utility for assembling SHBIN files from human-readable 3DS shader source code
See Also
nihstro-disassemble(1)
Synopsis
nihstro-assemble [-e | --entrypointlabel_name] [-g | --geo_shader] [-h | --help]
[-o | --outputoutput_filename] file...