A summary of options is included below.
-i Interactive mode - prompt for options
-e DON'T generate edge lists (for stencil shadows)
-r DON'T reorganise vertex buffers to OGRE recommended format
-t Generate tangents (for normal mapping)
The following options are only applicable when converting XML to Mesh:
-llodlevels
Number of LOD levels
-dloddist
Distance increment to reduce LOD
-plodpercent
Percentage triangle reduction amount per LOD
-flodnumtris
Fixed vertex reduction per LOD
sourcefile
Name of the file to convert
destfile
Optional name of file to write to. If you don't specify this OGRE works it out through the
extension and the XML contents if the source is XML. For example test.mesh becomes test.xml,
test.xml becomes test.mesh if the XML document root is <mesh> etc.