Animate is an interactive animation tool specifically designed to be used with Geomview. It provides
several simple animation controls such as looping, bouncing, and single frame stepping, as well as
adjustable speed playing. The program works by telling geomview to read in a sequence of geomview files
and then telling geomview to display each frame of the sequence in order.
There are two methods that Animate provides for specifying which frames one wants to have in the sequence
being viewed. The first method is to enter the name of every frame into the text input box and press
return or click on load. The name of each frame must correspond with the name of a geomview file existing
in the file system.
EXAMPLES
pict1 pict2 pict3 pict4
pict*
pic??
The second method of loading frames is to first create an animation script file outside of animate and
then load the script in by typing its name in the input box and clicking on the script button. The
advantage of this method is that you can more easily specify the exact order in which you want the frames
to be shown. The format of the script file is a list of frame names each followed by a newline. Comments
prepended by a # sign are allowed.
EXAMPLE SCRIPT FILE
# list of frames for
# my rotating cube movie
cube.02
cube.04
cube.03 # get rid of this frame later
cube.01
.
.
.
cube.90
Loading frames into memory may take a little time, especially if each frame is a particularly large file.
Be sure the machine you're using has sufficient memory to load all the frames you desire. Once all frames
have been loaded, an 'animate' object will appear in the geomview object browser. It is now possible to
begin animating.
Scrolling through frames can be accomplished in several different ways. The first, and most obvious way
is by 'playing' the frames. Clicking on the Play button causes animate to begin playing through the
frames in order, starting with the first frame or whichever frame has been selected. The corresponding
name of each frame being shown is shown in the pink text-entry box. Click on Stop to cease playing.
Animation speed depends on the size and complexity of the object in each frame. Thus different sequences
can have considerably different top playing speeds. Use the Speed slider to set an upper limit to the
animation rate. You can also play slowly through the frames can also by clicking repeatedly on either
step button.
Press the Bounce button to enter bounce mode. While in bounce mode, direction of play reverses whenever
the first or last frame is reached. Clicking on either Step button determines the playing direction.
Clicking on Once puts animate in 'once' mode. While in this mode, upon reaching the first or last frame
(depending on which direction you are going) of a specified sequence, animate will stop playing. Normal
playing can be resumed by clicking on Once again to exit this mode.
The Info button will bring up a short menu containing helpful hints for program usage. Clicking on the
exit button will cause the program to exit.