--disable-sound
Disable the sound manager module. This may be useful if there are problems with sound devices on the
system.
filename
Path to a map file to load. This may be either an absolute filesystem path, or a mod-local path.
In order to allow maximum customisability by after-market mods, the id software game engines use a
three-directory system: the base directory, which is where the core game assets are installed, and then
two mod-specific directories known as fs_game and fs_game_base. The intention is that fs_game_base is
used for the common mod assets, and fs_game is available for individual map authors to further customise
assets used in their own releases.
When editing Dark Mod missions, typically fs_game_base would be set to "darkmod", with fs_game either
left blank or set to the value associated with a particular map author’s own release.
These values are normally configured in preferences, but they can be overridden on the command line if
required:
fs_game=game
Override the configured fs_game value.
fs_game_base=game_base
Override the configured fs_game_base value.