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gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.

Description

       gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.

   Usage:
              gfxrecon-extract [-h | --help] [--version] [--dir <dir>] <file>

   Requiredarguments:
       <file> The GFXReconstruct capture file to be processed.

   Optionalarguments:-h     Print usage information and exit (same as --help).

       --version
              Print version information and exit.

       --dir <dir>
              Place  extracted  shaders into directory <dir>. Otherwise use <file>.shaders in working directory.
              Create directory if necessary. Each shader is placed in individual file named sh<handle_id>  where
              handle_id is handle id of the CreateShaderModule call. See gfxrecon-replay --replace-shaders.

              GFXReconstruct Version 0.9.4-unknown (unknown-build-source) Vulkan Header Version 1.2.162

Name

       gfxrecon-extract - Extract shaders from a GFXReconstruct capture file.

See Also

       The full documentation for gfxrecon-extract is maintained as a Texinfo manual.  If the info and gfxrecon-extract programs are properly installed at your site, the command

              infogfxrecon-extract

       should give you access to the complete manual.

gfxrecon-extract version info:                      June 2021                                GFXRECON-EXTRACT(1)

See Also