glulxe - execute Glulx interactive fiction
Contents
About
glulxe was written by Andrew Plotkin <erkyrath@eblong.com> and can be found at <https://www.eb‐
long.com/zarf/glulx/>. glktermw was written by Andrew Plotkin <erkyrath@eblong.com> and Alexander Beels
<arb28@columbia.edu> and can be found at <https://www.eblong.com/zarf/glk/index.html>.
This manpage was written for Debian by John Goerzen <jgoerzen@complete.org> based on information in the
above locations.
Name
glulxe - execute Glulx interactive fiction
Options
-widthNUM, -heightNUM
Sets the screen width or height. Normally automatically determined.
-mlBOOL
Enables or disables a message line (default “yes”). This is the bottom line of the screen.
-revgridBOOL
Reverse text in grid (status) windows (default “no”).
-historylenNUM
Sets the number of commands to keep in the history for each window (default 20).
-borderBOOL
Whether or not to force one-character borders between windows. The default turns on borders un‐
less the game switches them off. Setting to “yes” forces them on at all times, or “no” forces
them off at all times, ignoring the game’s request.
-preciseBOOL
Whether to use more precise timing for timed input (default “no”).
-version
Display Glk library version.
-help Display command-line help.
Overview
glulxe executes Glulx-format interactive fiction games, which typically end with .ulx, .gblorb, .glb,
.blorb, or .blb. glulxe can work with only a terminal.
The only required parameter is the filename of the game to play. The remaining parameters are all op‐
tional, and come from the glktermw library. Further information can be found in the libglktermw-dev
package in the directory /usr/share/doc/libglktermw-dev.
Synopsis
glulxefilename [ options ]
