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oogl2rib - convert OOGL file to RenderMan rib format

Author

       This manual page was written by Steve Robbins <steven.robbins@videotron.ca>,  for  the  Debian  GNU/Linux
       system (but may be used by others).

                                                February 23, 2001                                  OOGL2RIB(1gv)

Description

       This manual page documents briefly the oogl2rib command.

       oogl2rib  Convert  OOGL file to RenderMan rib format.  Default: read from stdin, write to stdout. Accepts
       "-" as infile/outfile.

Name

       oogl2rib - convert OOGL file to RenderMan rib format

Options

       The default action is to create a complete rib file containing default camera, lights, etc.

       -nname
              Set name for rendered TIFF file (default "geom.tiff") or framebuffer window (default "geom.rib").

       -Br,g,b
              Set background color, each component ranges from 0 to 1.  Default is no background.

       -wwidth
              Set width of rendered frame, in pixels.

       -hheight
              Set height of rendered frame, in pixels.

       -f     The .rib file renders to on-screen framebuffer instead of TIFF file.

       -g     Output geometry only, no world, no world block.

       -b     Encapsulate geometry-only into a world block. This is the configuration to define a RIB file 'clip
              object' via the Quick RenderMan specification.  Ignores -nBwhf.

See Also

geomview(1).

Synopsis

oogl2rib[-nname][-Br,g,b][-wwidth][-hheight][-fgb][infile][outfile]

See Also