Here are a list of the available options and what they do. You must specify exactly one from --demo,
--generate or --load.
--help Prints the help text
--demo Demonstration mode. Generates one hand with permutations and the tutorial for how to use them.
--generate=N
Generate N random boards
--load=boards.txt
Load boards+analysis from boards.txt
--load-dds=boards.dds
Load boards from boards.dds in dds format
--load-analysis=tricks.txt
Load analysis from tricks.txt
--permutations=permutations.txt
Generate the permutations and save them to the given file
--curtains=curtains.txt
Save curtain cards to file curtains.txt
--save=boards.txt
Save the boards+analysis to boards.txt
--save-dds=boards.dds
Save the boards to boards.dds in dds format
--save-analysis=tricks.txt
Save the analysis to tricks.txt
--format=html|txt|pdf
Set the output mode to the given format
--title=title
Set the title for the output
--output=hands.txt
Print the hands to hands.txt, rather than to standard output
--stats Generate statistics about the set of boards; included in the hands output
--analyze Run the dds analyzer on the boards and print the resulting numberof tricks (warning SLOW)
--criteria=''criteria...''
A list of criteria to apply to each generated hand to generate specific hand types. The list
should be space separated and each item may be suffixed with a colon and a (fractional)
probability value which can be used to weight the criteria.
E.g. --criteria="weaknt:0.8 strongnt:0.5"
Valid criteria are: unbalanced weaknt strongnt twont strongtwo weaktwo three twoclubs 4441
singlesuit twosuits partscore game slam game-invite slam-invite jumpshift jumpfit splinter
bacon weird
--probability=factor
Generate hands matching the criteria with only the given probability. Factor is in the range 0
to 1. On each attempt to generate a board it is rejected if it doesn't match the criteria with
the given probability. A factor of about 0.8 gives roughly half matching boards