Which: ray-traces OpenVDB volumes Options:
-aperture F
perspective camera aperture in mm (default: 41.2)
-camera S
camera type; either "persp[ective]" or "ortho[graphic]" (default: perspective)
-compression S
EXR compression scheme; either "none" (uncompressed), "rle" or "zip" (default: zip)
-cpus N
number of rendering threads, or 1 to disable threading, or 0 to use all available CPUs (default:
0)
-far F camera far plane depth (default: 3.4e+38)
-focal F
perspective camera focal length in mm (default: 50)
-fov F perspective camera field of view in degrees (default: 44.8)
-frame F
ortho camera frame width in world units (default: 1)
-lookat X,Y,Z
rotate the camera to point to (X, Y, Z)
-name S
name of the volume to be rendered (default: render the first floating-point volume found in
in.vdb)
-near F
camera near plane depth (default: 0.001)
-res WxH
image dimensions in pixels (default: 1920x1080)
-r X,Y,Z
-rotate X,Y,Z
camera rotation in degrees (default: look at the center of the volume)
-t X,Y,Z
-translate X,Y,Z
camera translation
-up X,Y,Z
vector that should point up after rotation with -lookat (default: [0, 1, 0])
-v verbose (print timing and diagnostics)
-version
print version information and exit
-h, -help
print this usage message and exit
Levelsetoptions:-color S
name of a vec3s volume to be used to set material colors
-isovalue F
isovalue in world units for level set ray intersection (default: 0)
-samples N
number of samples (rays) per pixel (default: 1)
-shader S
shader name; either "diffuse", "matte", "normal" or "position" (default: diffuse)
Densevolumeoptions:-absorb R,G,B
absorption coefficients (default: [0.1, 0.1, 0.1])
-cutoff F
density and transmittance cutoff value (default: 0.005)
-gain F
amount of scatter along the shadow ray (default: 0.2)
-light X,Y,Z[,R,G,B]
light source direction and optional color (default: [0.3, 0.3, 0, 0.7, 0.7, 0.7])
-scatter R,G,B
scattering coefficients (default: [1.5, 1.5, 1.5])
-shadowstep F
step size in voxels for integration along the shadow ray (default: 3)
-step F
step size in voxels for integration along the primary ray (default: 1)