xracer-mkmeshnotex — XRacer texture coordinates maker
Contents
Description
This manual page documents briefly the xracer-mkmeshnotex command.
This manual page was written for the Debian distribution because the original program does not have a
manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to Blender. This script
takes a simple VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a
very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery
object to your track in the game XRacer.
Name
xracer-mkmeshnotex — XRacer texture coordinates maker
Options
--outputcOUTPUTFILE
the C file to write
--textureTEXTURE
the texture to use
--texscaleTEXSCALE
the texture scale factor (default: 1.0)
--rottextureROTATION
the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported)
--cprefixCPREFIX
the name to use before all C identifiers
--verbose verbose output
See Also
xracer (6), XRacer::BVRML (3pm)
Synopsis
xracer-mkmeshnotex [--outputcOUTPUTFILE]--textureTEXTURE[--texscaleTEXSCALE][--rottextureROTATION][--cprefixCPREFIX][--verbose][INPUTFILE]
