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xracer-mkmeshnotex — XRacer texture coordinates maker

Author

       This manual page was written by Ying-Chun Liu (PaulLiu) <grandpaul@gmail.com> for the Debian system  (but
       may  be used by others).  Permission is granted to copy, distribute and/or modify this document under the
       terms of the GNU General Public License, Version 2 any later  version  published  by  the  Free  Software
       Foundation.

       On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-
       licenses/GPL.

                                                                                                 XRACER-TOOLS(1)

Description

       This manual page documents briefly the xracer-mkmeshnotex command.

       This manual page was written for the Debian distribution because the original program  does  not  have  a
       manual page.

       xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to Blender.  This script
       takes  a  simple  VideoScape-format  mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a
       very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery
       object to your track in the game XRacer.

Name

       xracer-mkmeshnotex — XRacer texture coordinates maker

Options

--outputcOUTPUTFILE
                 the C file to write

       --textureTEXTURE
                 the texture to use

       --texscaleTEXSCALE
                 the texture scale factor (default: 1.0)

       --rottextureROTATION
                 the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported)

       --cprefixCPREFIX
                 the name to use before all C identifiers

       --verbose verbose output

See Also

       xracer (6), XRacer::BVRML (3pm)

Synopsis

xracer-mkmeshnotex   [--outputcOUTPUTFILE]--textureTEXTURE[--texscaleTEXSCALE][--rottextureROTATION][--cprefixCPREFIX][--verbose][INPUTFILE]

See Also